![The Deities of Eora [Avowed & Pillars of Eternity] Artwork](https://www.buzzsprout.com/rails/active_storage/representations/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBCSS9RTlFRPSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--9660ea53d367839086078e31ef8b662e60d43e3d/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaDdDVG9MWm05eWJXRjBPZ2hxY0djNkUzSmxjMmw2WlY5MGIxOW1hV3hzV3docEFsZ0NhUUpZQW5zR09nbGpjbTl3T2d0alpXNTBjbVU2Q25OaGRtVnlld1k2REhGMVlXeHBkSGxwUVRvUVkyOXNiM1Z5YzNCaFkyVkpJZ2x6Y21kaUJqb0dSVlE9IiwiZXhwIjpudWxsLCJwdXIiOiJ2YXJpYXRpb24ifX0=--1924d851274c06c8fa0acdfeffb43489fc4a7fcc/Lored%20to%20Death%20Cover.jpg)
Lore'd to Death
Join me, your host, as I dig deep into the lore of your favourite games, movies, and more to find answers to the questions that you didn't know you had!
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Lore'd to Death
The Deities of Eora [Avowed & Pillars of Eternity]
This week we dive into the recently released Avowed to unpack the lore behind the twelve deities that rule over Eora. To do that, we talk all about its predecessor, Pillars of Eternity, and the lore that was established in those two games. We go over everything from their conception, their impact on Eora, and how that affects the story of Avowed to answer all of your questions related to these gods.
I also swear for the first time in an episode, which is pretty neat if you ask me.
If you have an idea for an episode, or just want to say hello, please send it over to loredtodeath@gmail.com or at one of the social media links below!
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In a world where you can harness soul magic to find the origin of your soul and the ones who created it, the gods can keep very little secrets… what secrets lay in Eora, and what can we learn about the gods who inhabit it? Find out in this episode.
Hey there, welcome to the Lore’d to Death podcast– a deep dive into the lore of your favourite games, movies, shows, and more! My name is Brett, and today I wanted to talk about something that has been living rent-free in my head for the last couple weeks, and that is Avowed. Specifically, some of the lore behind the series because, if you didn’t know, this game is actually a successor to the Pillars of Eternity games taking place a few years after the second game. I would say that Avowed is a modern reimagining of the series, and likely the direction that the series will take going forward.
Before we started I just wanted to ask that you rate this podcast 5 stars wherever you’re listening to it, or like and subscribe if you’re on Youtube. The only way I know that you’re enjoying the content I’m making is if you let me know! So rate the show, leave a comment, or send an email to loredtodeath@gmail.com to suggest an episode, or just say hi! So with that out of the way, let’s get on with the episode.
Today I want to talk about the Gods of Eora, the world that Pillars of Eternity and Avowed is set in. To talk about the deities, we’re going to have to risk entering spoiler territory for all of the games. These deities and their stories are linked directly to the story of the games, so it’s hard to talk about them without going into the nitty gritty of it all. So if you haven’t played any of the games and don’t want to spoil yourself on the story, then here’s your chance to turn away.
In Eora, there are twelve deities that we know of. And these deities are real beings that physically existed in the realms at one point, so their existence couldn’t really be denied and therefore were worshipped by basically everyone under the sun. These deities currently exist in a realm called The Beyond, which is a metaphysical realm where souls go after they die before they are reincarnated into the world, so it’s almost like purgatory of sorts. I think that the main reason they exist in The Beyond instead of being down in Eora was because they understood the power that they controlled, and thought that it would be too disruptive to Kith civilizations in Eora and so they decided to exist in a realm where they could not physically intervene with the goings-on of the physical world unless it was absolutely necessary to save it from total destruction.
But, we’re getting way ahead of ourselves. Let’s introduce these gods and then talk about where they came from and how they ended up in The Beyond. In alphabetical order, we have:
Abydon: God of crafting and the forge, and patron of the Knights of the Crucible.
Berath: God of cycles, doors and death.
Eothas: God of light and redemption.
Galawain: God of the hunt in all its forms.
Hylea: Goddess of birds and the sky.
Magran: Goddess of fire and war.
Ondra: Goddess of water and the moon.
Rymrgand: God of death, famine, plague, or simple bad luck.
Sapadal: Goddess of The Living Lands, The Gardener.
Skaen: God of secret hatred, resentment, and violent rebellion.
Wael: God of dreams, secrets, mysteries, and revelations.
Woedica: Goddess of law, memory, rightful rulership and vengeance.
Twelve deities, all filling their different roles for the Kith in Eora. Very similarly to the Greek Pantheon, people were aware of and respected the existence of all of these deities and were not necessarily bound to worshipping one over others. Most Kith chose to primarily worship the deity or deities that fit their lifestyle the most. A Blacksmith might worship Abydon, a Hunter would likely pray to Galawain, or a Farmer might choose Ondra and Eothas. It really depended on your own personal values, and you weren’t limited to one or the other. I think that makes for a really interesting pantheon.
And, just like any other religion, people chose to worship in many different ways but there is a central theme that most people live their lives by, and that is reincarnation. A devout priest would show their devotion by leading sermons or praying to their deity on a daily basis to gain favour, as you would typically think of religious worship. Others might choose to show their faith through traditions and physical toil like, using the farmer as an example again, tending to their crops and selling them at the marketplace as a means to sustain others as a way of showing their deities respect. Both of these groups would be doing this in the hopes that, when they die, their soul is treated with respect by their deity and given a good hand in the next life due to their hard work in their previous life. Then there are those who work strictly out of karmic self-interest who will think of the gods or worship a deity that fits their chaotic lifestyle, like the god of secret hatred and resentment Skaen or Magran the god of war, and hope that being a general piece of shit is good enough to appease that deity and allow them to be reincarnated.
To not worship in some way is to risk not being reincarnated, which is why I would wager that most, if not all, Kith worship a deity in some way, whether it be true worship or just a passing nod as they’re stabbing someone in the back for cheating them in a game of dice. To not be reincarnated means to float aimlessly for eternity in the Beyond, which is a worse fate than simply being reincarnated as something worse like a dung beetle.
But where did they come from? If the deities were able to physically walk the world, then they must have been born of something. So, did they start the world, or simply come to exist in it?
And I would say it’s a bit of column A and a bit of column B. They were instrumental in shaping Eora as we know it, but there’s a reason why I keep saying deity instead of God most times, and that’s because the deities of this world are not gods in the traditional sense because they were created by people, not the other way around. The Engwithans were an ancient society who had mastered animancy, or soul magic, to the point where they were able to essentially create gods out of ideals. I know that’s a crazy concept, so let’s take a moment to learn about the Engwithans and how this all happened.
Unfortunately, being an ancient society, there are plenty of gaps in our understanding of how their society functioned and most of their story has been lost to the ages due to even the most knowledgeable scholars not being able to decipher their ancient scripts. Because of this, much that we know about the Engwithans has been steeped in rumour and folklore rather than fact. However, enough is understood that we have a broad idea of certain events.
Many people refer to the Engwithans as the “builders” for their structures that were built using living Adra as pillars that were larger than life, and more elaborate than even most modern buildings. We start to get an understanding of their society as one that was splintered into several groups that were ruled by wealthy tyrants. These tyrants would lord over their subjects with absolute power and wealth, both of which were used to keep them in power indefinitely… or at least until their deaths.
It seems like the societies of this time had their own religions that were unrelated to modern theistic beliefs. Every civilization was said to worship its own set of Gods, and when you have rules under tyrants who have different political beliefs, warfare was commonplace. I mentioned themes of reincarnation were strong in the modern pantheon, but in this time it was not necessarily a guarantee that if you lived a life in service to the gods that you would come back in another life. In fact, there was no guarantee that the gods that they worshipped even existed in the first place. Unlike the modern deities, the gods that the Engwithans and other societies in Eora worshipped weren’t existent beings but rather were based on mythology and largely led by faith. And that’s all to say that there wasn’t a system that was understood by the Engwithan gods that would allow for reincarnation.
That might seem like a strange thing to bring up, but in the case of Od Nua, one of these old Engwithan tyrants, it was the staple of his drive for innovation. It’s said that he was a just and fair ruler, which seems uncharacteristic of the supposed tyrants of this time– but maybe he was just good by comparison. However subjectively good he was, his mood shifted after the death of his son, Maros, who was made to be a warrior by his father and found only death on the battlefield. Maros’ death caused Od Nua to go mad, and this is because of the uncertainty of death. He loved his son dearly, and wished for his soul to be returned to its body, but this wasn’t seen as being possible.
And so, in his madness, Od Nua strived to create machines and invest in soul magic essentially in an effort to seize his son’s soul from the beyond and bring it back to this world. One of the ways that he attempted this was by creating a massive statue out of living Adra to house Maros’ soul. In this process, he had to essentially send countless souls into a meat grinder in trial and error to see what worked. This was a barbaric act that was as-of-yet unheard of in this world as many Engiwthans were tortured and killed for the sake of furthering animancy to gain a better understanding of the soul, where it went, and how one could bring it back.
This did end up producing the intended results, though. Eventually, and animancer named Cabiros and his gang came to an understanding as to where Maros’ soul was and, in turn, came to a new understanding of the interstice between life and death and all the atrocities that they had committed to this point was deemed a worthwhile sacrifice… for science!
This is when they began constructing the statue that would hold Maros’ soul in reincarnation. Basically, through their tortures they learned at which point a soul would shatter when pushed too hard, and they were able to use that pressure to bind a soul to a vessel– essentially inventing a form of immortality. However, this was not perfect. Cabiros was so confident in his theory that he performed the procedure on himself which was successful but with the drawback that, while the soul was immortal, the body would still be in a state of decay like any other person. And what good is an immortal soul if the body is still going to break down at the same rate as anyone else?
And so Cabiros came to the understanding that he needed to feed on living Adra or other people in order to keep his body from dying. Of course, since he had done this to himself and he was also the leader of the project that was going to bring Maros’ soul back, he ended up becoming distracted from his main goal given by Od Nua and instead was more focussed on his own immortality. I think that makes sense.
However, Od Nua was not happy with this. Anything that was delaying his reunion with his son was unacceptable. After all, he had sacrificed everything that he had, and that his subjects had, to keep this experiment going. And it was far from done. There was plenty of work that needed to be done, so Od Nua found a group of three animancer sisters who would complete the job for him. These sisters formed a cult around Od Nua’s teachings known as the Children of the Wheel, and they were looked upon with horror for what they represented which was the shattering of souls for the sake of one reincarnation.
But as time went on, things got worse and worse for Od Nua. His subjects were suffering tremendously as they were being treated like firewood for his research and the once loved king was deceased by those who were forced to live in his shadow, waiting for the day that they were snatched from their homes to be the next subject for experiment.
As the statue was nearing completion, the people began to revolt for their own safety. Armed rebellion swept through the land just as Od Nua was putting the final touches on the statue which culminated in an assault on his fortress by his subjects. Of course, none of these people had seen inside the fortress or even knew what was going on inside it. They knew that their kin were being taken and never returned, but they were not prepared for the horrors that they witnessed inside those walls.
Some of the animancers that Od Nua had in his employ didn’t fight against the people storming the gates, but opted to save their own skin by letting them into the lower levels where they would see the statue and Od Nua himself. The Children Of the Wheel, along with some of the soldiers who were still devoted to Od Nua, fought back against the wave of people and struck them down with relative ease, but not before Od Nua himself found a sword in his gut. But he did not die, for before his death he cast a final spell that would envelop him in a casing of living Adra, preserving him in his suffering for an eternity.
Now, what was the point of telling the story of Od Nua? Mostly to serve as an understanding of how far animancy had come under his reign, leading to a direct understanding of the soul, where it went when the body died, and how to theoretically get it back and put it into another vessel. It seems that some feared that, in this research, Od Nua was attempting to become a god himself through immortality. This sparked a religious war, and not just over ideals but over the question of, “do the gods really exist?”
This is something that the Engwithans could theoretically answer at this point with a further investment into animancy. Like I said, they already figured out where souls go and how to get them back, so they were essentially playing god themselves. And so the Engwithan animancers devoted all of their energy into a deeper understanding of the gods and who they were worshipping. It took several generations, but they were finally able to reach an answer as to who were the gods that they worshiped, who was the real god, and which of these societies was right…
And the answer was a blank page.
There were no gods. Only myths created by people as a means of comfort and to give meaning to their lives. There existed no deity that was watching over them or any evidence that there ever was a god. If there was, then they had long since abandoned Eora. This led to an understandable upset and planted another seed of determination to find out, if there are no gods, what is the point of existence and why are souls just sent into the beyond if they were never intended to go anywhere past that point? Furthermore, why are there no gods and what would the world look like if they were to attempt to create them to serve as icons and leaders of the new world?
The Engwithans were no stranger to religious wars, as I mentioned before and neither was the entirety of Eora. But now the Engwithans saw that there were hundreds, if not thousands of false gods that all Kith were so content to destroy themselves in service of. The Engiwthans saw it as their duty to create new gods in an effort to stop the nonsensical religious wars that were happening every day. If everyone could be united under one real pantheon, maybe the wars could end and they could see peace at last.
And to do that, the Engwithans were going to have to expand their research. They had all but mastered animancy and the discovery that there was nothing beyond what was on this earth was the most that they could hope to achieve on their own. So they reached out to the Huana empire of Ukaizo, another civilization lost to the annals of time, who were located on the islands surrounding the Deadfire archipelago.
From their capital in Sun in Shadow all the way to the Deadfire archipelago, the Engwithans, with the help of the Ukaizo people, constructed a vast network of adra-powered soul machinery to meet their ends. Sun in Shadow was to be the crucible for the creation of a god for it has one of the largest pillars of living Adra that existed in Eora, while the machinery was to serve as a conduit to take over the Wheel, which was the concept responsible for allowing souls to pass from one life to another. The Wheel served its purpose much like a river dam, carefully streaming souls from Eora into the Beyond so that they could be reborn into another life, and this was a key component in the creation of the gods for, why were they doing this if not for the works of Od Nua who seeked to bring his son’s soul back to this world? If they were to create their own gods, they were going to need a way for them to be able to have a direct link with the souls that they governed.
And so this machine network culminated with a giant machine in Ukaizo which would serve to tame the wheel, and give the Engwithans control over the flow of souls through Adra. And, of course, being a pillar to their cause they needed to make sure that this machine was protected. They treated with three great dragons and promised them eternal life in exchange for their eternal protection. This was a monumental task, and not one that was taken lightly for… who would want to live forever if it meant that they were forever in servitude? But the dragons thought that this was a worthy task and accepted the deal. Eternal life for eternal service.
But the Engiwthans had plans within plans that the Ukaizo knew nothing about. They had granted immortality to the dragons which now had their souls tethered to the machine that would control the Wheel, but they had no plans of giving the key to immortality to anyone else. And so their final act and the culmination of generations of their society’s work was to, in what was a shock to everyone else, sacrifice their entire society to create a god. Most of the Engwithans disappeared in a flash as their soul essence coalesced in the chamber at Sun in Shadow and gave birth to the gods, who were all created out of individual ideals that would help guide the people of Eora.
The remaining Engwithans had their own jobs to do as missionaries of the new gods and would travel to all corners of the world spreading word of their new religion. There was one notable Engiwthan named Thaos ix Arkannon who was named as the steward of the gods, and would become Woedica’s chosen faithful. Along with being the new leader of this religion on behalf of all Kith, he was also tasked with making sure that no one knew that these gods were man made and to ensure that people across Eora knew that they were the one true religion.
The Engwithans, now all either sacrificed to the machine in the creation of the gods or spread thin over Eora, were no more. The ones who still lived did not call themselves Engwithan and eventually were so spread out that the very concept of Engwith became legend.
Thaos would live over several lifetimes, and is said to have died many times but always came back into this world immediately with all of his memories intact, and this was because he was the chosen of Woedica who was the queen of the gods. Over this lifetimes he created the Leaden Key, which was a secretive organization dedicated to the goddess Woedica and the preservation of the secrets of the gods. However, over time this evolved from a secret society whose intent was to spread the word of god and discreetly silence anyone who was a danger to the secret of the gods origins to becoming what I can only describe as a terrorist organization full of extremists who would gladly topple civilizations if they got too close to discovering their secret. This included becoming an enemy of the animancers, who are the only ones that could potentially see the truth through soul magic. And so the once great society of animancers turned on their own out of what they saw as a necessity.
One of the people inducted into the Leaden Key was Iovara ix Ensios who, when missionaries arrived in her hometown, was given hope and was intent on spreading it to everyone in her village. She was a devout servant until one day she overheard one of the priests at the temple talking about the terrible secret that was supposed to have been buried under lock and key and that was that the gods were created by the Engwithans.
Since that day she began publicly questioning missionaries and calling them out on their deceptions and gradually led people away from them and their new religion. Thaos, his only goal being to deliver the new religion unto the people of Eora, could not have this. As people began flocking to Iovara, Thaos began an inquisition which would see Iovara and her followers destroyed.
This inquisition was brutal. Once harmless missionaries were turned into torturers and killers, finding these so-called heretics and burning them on pyres in an attempt to have them confess their sins. The goal of this was to make sure that all of Iovara’s followers were erased from history, as this was the closest that the gods’ secret was to being exposed, but it ended up having the opposite effect. As people learned of Iovara and the inquisition against her, more people flocked to her cause. For every one burned on a pyre, another would find themselves replacing them. And eventually this stopped being a simple inquisition to snuff out a heretic flame and turned into a full blown religious war– the very thing that Thaos and the Engiwthans wanted to stop.
Iovara ended up falling for a trap set by Thaos and his inquisitors, being led to believe that where she was hiding out was a safe haven before she was taken and held as a prisoner. She would suffer terrible torture at the hands of Thaos’ faithful, and his secret would be kept for the next two millenia after the inquisition managed to root out all of her followers. Although I wanted to note that she never wavered from her beliefs no matter how much skin they took from her back, and no matter how hard Thaos’ inquisitors tried. Never did she submit to the inquisitors and go against her heart. She was defiant until the end, and for that I think she’s one of the few true heroes of her age. Her soul ended up being imprisoned in Adra far below the ground, and she would languish for almost two thousand years before she was put to rest.
In this time, the people of Eora were all converted to their faith. All Kith across the world were worshipping the gods created by the Engwithans, and even if different areas had different names for them they were still the same gods that they followed. And Thaos would live for quite some time yet and was still hellbent on making sure that no one knew of their secret. To this end he destroyed many cities by means of investigating civil wars, supplanting tyrants in the place of kings, and even suppressing cures for plagues so that entire civilizations died out if there was even a notion that another Iovara ix Ensios was to rise or animancy started to gain widespread popularity again.
There was even a time when Thaos allowed animancy to thrive in the Dyrwood for a time before crushing it. Before he did, though, he would go back to Sun in Shadow and activate long-dormant Engwithan machines which denied newborns their souls for around 15 years, and instead redirected them to the goddess Woedica to feed her strength and destabilize the Dyrwood. The Watcher, who was the protagonist of the two Pillars of Eternity games, would end up being his downfall and would kill him in the end, confronting them at Sun in Shadow where it all began. There’s a lot more to that story, but… go and play the games. It will explain it all.
I just wanted to wrap up Thaos’ story before we moved on. And, I know that was very long-winded but that was the creation of the gods! I know I haven’t mentioned the gods themselves other than Woedica, who was integral to the story of Thaos, and I wanted to get to some of their deeds. There’s a lot that’s happened between the gods, so let’s try to find a good place to start.
I mentioned way back that in Ukaizo there was a giant machine built, guarded by three dragons, and fitted in that machine were 11 large alcoves. These alcoves would be the final resting place of the titans, giant bodies the Engwithans made of flesh and bone for their gods to inhabit. Initially, when they were created, the gods did indeed inhabit these bodies for a time and that’s how they walked Eora. Again, these gods were Abydon, Berath, Eothas, Galawain, Hylea, Magran, Ondra, Rymrgand, Skaen, Wael, and Woedica.
The event that led to them eventually abandoning their physical bodies was related to their idea of their secret being found out– that they were created by the Engwithans. Eventually, Ondra decided that their secret was going to be found out eventually. It was pretty close to being revealed with the Iovara inquisition, and the fact that Engwithan structures and machines still existed, like the one in Sun in Shadow which created them, were still there for anyone to find if they were nosey enough, meant that the only way to truly cover up the past was to destroy all evidence of it.
You might think that bringing all of your big stompy friends over there and just wrecking it might be the answer but… no… the answer that they came up with was to bring down the moon upon the Deadfire archipelago and the Eastern Reach and just wipe them off the place of the planet. All of the gods except for one, Abydon, agreed to the measures taken and didn’t oppose Ondra. But, Abydon, believing in progress and industry being the god of crafting and the forge, couldn’t sit idly by while Ondra destroyed parts of Eora just so that they could cover up their origin story.
And so Abydon forged a great hammer that he intended to use to shatter the moon before impact, saving the civilizations that were meant to be wiped out. However, one gods’ titan against the moon was not enough, and Abydon wasn’t able to destroy all of the fragments that were raining down on Eora. So as a final last ditch effort, he shielded Eora from the largest fragment with his body, which was destroyed. And not just his body, but part of his soul was damaged as well.
Ondra did not intend for this to happen, as she loved Abydon, and she chalked it up to a madness that overcame Abydon. To honour him, and to hide his titan body, she erected the Abbey of the Fallen moon around his corpse. As well, in an effort to cover up what had happened and prevent discourse amongst the other gods, erased memories related to his death and adopted his tools until he was able to come back. Eventually Abydon was able to forge a metal body for himself, however he was not the same as he was before the moon pulverized his face. He lost his will to preserve, the entire reason why he stopped the moon in the first place, and lost all the memories of his demise as well. He became loyal to Magran, the goddess of fire and war, and focussed his portfolio on industry, machines, and skilled labour. And in this, Skaen grew to resent Abydon for his passive surrender to authority by following Magran blindly wherever she would lead him.
But this passive nature is why he would be loved as a deity. His worshippers knew that he did not ask anything of them, and he encouraged them to show their devotion by simply learning a new craft or trade. His presence was that of comfort, especially of the working man who needed to do nothing more than a hard days’ work to be on the good side of his god. His clergy were all masters in their own crafts in things like metal work or carpentry, and were always happy to teach someone in their trade. As a result of being low-maintenance and focused more on self-improvement than anything else, Abydon ended up becoming quite a popular god despite not necessarily being the most powerful.
And I feel like it’s worth noting that this wasn’t the first time that Ondra had some wild machination regarding the moon. Being the goddess of water and the moon, it would make sense that she revered the moon, but to the degree that she coveted it… it was an odd fascination for sure. There were tales of Ondra constantly trying to grasp the moon but failing to grab it as a whole and only being able to pull down shards at a time, which plummeted into the oceans and caused great waves. This is where people believe that tides come from, and are controlled by her fascination with the moon. On a more destructive note, this is also where tsunamis are said to come from on her more… forceful attempts.
Ondra’s most notable followers are her Giftbearers, who would take trinkets from those who wanted to send a message to a loved one across the sea and would cast them into the depths. And, of course, there is the Abbey of the Fallen Moon built around Abydon’s titan’s corpse, which was largely secretive by nature. It was there that the two orders, the high and low tides, resided. These were those who were most faithful to Ondra and beloved by their god. The high tide would maintain day to day operations while the low tide would show their dedication by submitting to bouts of slow memory erasure before they were ultimately sacrificed in a cult-like ritual. It’s said that those in the low tide would grow to resent their decision to commit to Ondra in this way, but the erasure of their mind stopped them from leaving their position before they were sacrificed. I’m not sure that I want to be a part of this cult.
Anyways, after this event where Ondra called down one of the moons and Abydon was permanently damaged, the gods decided to abandon their titan forms. They moved them back to the great machine in Ukaizo and set their titans in their respective alcoves and put them to sleep, all of them returning to the Beyond where they would reign from their metaphysical realm. I would like to think that this is because they realized how dangerous it was for them to be physically present in Eora. The advantages they had over Kith in terms of sheer size and strength, and the power to literally change the world in ways that were never seen before, like pulling a moon from orbit, was too much for Eora and they would have likely ended up destroying the planet if they had too many more squabbles.
The ruins of Engwithan society were not destroyed, as Ondra intended, and they remained just that– ruins. However, any surviving Engwithans, now disguised as missionaries, chose to distance themselves from their homeland entirely so that no one would ever have a chance to tie them to it. And, the rest is history. Literally. However, only 8 of the 11 titans returned to their alcoves. Of course, Abydon was one of those empty voids because his titan body was sent a UPS express package straight to their face, but who were the other two who chose not to abandon their titans in their rightful places?
Oh, and Wael you look at that… Wael was one of the titans that didn’t make it back home. Not for any malicious reason, it seems. From the sounds of it, Wael just abandoned their body beneath the Black Isles where the Hand Occult built the Temple of Revelation atop it the corpse, and Wael had just simply forgotten about it. Being the God of secrets and revelations, I wonder if there was an alternative purpose for abandoning their titan form in such a seemingly random place, but I don’t know if we’ll ever know for sure. But while we’re here, let’s talk about Wael for a second.
God of all things mysterious, they are described as a constantly churning mass of eyes and swirls. I don’t think I like that at all, and I don’t trust that they were up to nothing nefarious with that description. And being the god of secrets and deception, it doesn’t seem like we know what they goals were, like we do the other gods… they just simply exist with their own devious machinations. Not to say they were evil or hiding things, they just didn’t want to share those things with anyone else. Their worshippers tend to pray to Wael to hide things for them or keep their deep, dark secrets. They are known for committing strange and unusual acts, again, nothing necessarily nefarious, just strange, and sometimes seemingly for no reason at all other than to confuse folks. The Hand Occult is an elite group of Wael’s priests who occasionally try to tap into the flow of knowledge itself so that they can limit and rewrite it as they please. To what end, I don’t think we’ll ever know. Lesser priests and followers of Wael are often seen tending to libraries, on the trend of keeping up places with knowledge. Other than that, we don’t know much about the god of secrets.
But who else’s titan form was not present at Ukaizo? I would guess it was Eothas, and to understand why I think that might be the case although I didn’t see it explicitly mentioned anywhere we’re going to have to go over a couple of events related to Eothas and his ethos. To understand the God o sun and stars is to understand that the god had a massive ego. Eothas believed that he was the centre of all things, and being the god of the sun and understanding the sun’s importance I can understand why he would view himself as the centre of the universe. It was this attitude that put him at odds with the rest of the pantheon. His ego was a bit too much for them to handle, and it was a lot for the people of Eora as well.
His churches were very strict, unlike the other gods’. There were several rules that had to be followed to a tee, less the priests face Eothas’ wrath, like keeping candles lit in every room of the temples so that there were no “shadows of the unfaithful” or keeping strictly doves in their rookeries while hunting down crows for miles around to keep the purity of the temples intact. Eothas had some very strong opinions of how things should be run, and he was by and far the most strict of the gods in this respect.
Amongst the priests at his church, there was once a man named Waidwen who allegedly performed a miracle in a colony in the Aedyr Empire, just north of the Dyrwood (which I’ve mentioned before). Waidwen eventually started amassing followers because of said miracle, and before long there were stories of the miraculous prophet of Eothas.
Before being a prophet, Waidwen was a simple farmer with an imagination larger than the fields he worked. His family were devout followers of Eothas, and so he was as well, and he eventually came to start delivering speeches in the town square about his god. People started to notice him day by day and wondered if he was just a madman, but they listened nonetheless. When questioned about his speeches, he would claim no credit for his speeches but instead say that they were given to him in the night by Eothas himself, and he was only speaking the word of god. And one day while working the fields, it’s said that Eothas himself took note of the boy and appeared before him offering Waidwen a chance to rebuild an empire, to which Waidwen gleefully accepted.
According to Eothas, the people of Readceras were being punished for their lack of piety and their loyalty to their Aedyran governor. He believed that their devotion was geared more towards their government than it was their religion, and Eothas was nothing if not jealous. And so he had Waidwen continue his speeches. He gained so much traction that one day during a speech, he was seized by imperial guards and restrained, being accused of crimes such as animancy, public indecency, cruelty to children, and even having a venereal disease which… I didn’t know it was a crime but the Aedyrans never really made much sense anyways. I think these accusations were more to shame Waidwen and hopefully persuade people away from the alleged deviant.
For his crimes he was ordered thirty lashes in front of the crowd that he was speaking to. Waidwen took them with a smile on his face, and even though the crowd protested against his punishment, Waidwen encouraged his aggressors to carry it out in full. He never made so much as a peep as the whip came down upon him, which clearly had an effect on the guards who, after only the fifth lashing, had to consult on whether or not to continue with the punishment;but they did. With each lashing, the wound opened up into a brilliant light that shone from his body. The guards, again, questioned whether or not they should continue, but Waidwen encouraged them again to carry out his punishment in a voice that people described as not his own. Maybe this was Eothas himself speaking through Waidwen.
As the guard brought down the 30th lashing, Waidwen’s body erupted into a pillar of light and a crown of flames bore down on his brow. He stood up on the dais as his chain restraints melted off of him in molten pieces, and with the unwavering attention of everyone in the square, he finished his speech that was so rudely interrupted. He finished this speech by inciting the people to rise up against their leadership as pilgrims of Eothas to deliver unto them the bloody will of the divine.
And this was the miracle that Waidwen performed, known to most as the Miracle of the Verdant Vorius. You can see now why he amassed so many followers so quickly and quickly became a prophet to the people.
Over the next coming days, his followers grew exponentially and he was able to take his pilgrims to confront the governor in the capital city. When he entered the governor's palace, it is said that Waidwen’s body once again erupted into light and turned into something that was no longer human, with luminescent flesh and a head that was simply a blinding light. The governor knew that he had no power here anymore, and he was not willing to attempt an attack on the chosen of Eothas, and so he relinquished his power to Waidwen who led the colony with the title of Divine King of Readceras. This reign was virtually uncontested as the faithful believed that this was no longer a simple preacher, but as if Eothas himself had come down from the heavens to lead his people.
However, this would not last forever as the Divine King started to enforce his will with an iron fist, pushing out members of the clergy who he claimed had poisoned the well and persecuting former allies and citizens who worshipped gods other than Eothas. And anyone who dared say a word against the Divine King, regardless if they were a faithful of Eothas or not, were declared heretics and no quarter was held against their detention. These actions led to people fleeing from Readceras to the Dyrwood for sanctuary from the mad god. However, the Dyrwood didn’t have the infrastructure to deal with the exponential population growth, and so they knew that they had to do something about the Divine King’s unchecked power before their society collapsed under its weight. But the final straw was when Waidwen started to shift his attention to the Dyrwood and the heretics that resided there, and that’s when they knew that there was no recourse except for war.
And this was known later as the Saint’s War, which Waidwen personally participated in becoming known for being virtually untouchable on the battlefield as people started to really wonder if they were fighting against Eothas himself as he emitted beams of blinding light which disintegrated his foes. It seemed as though he might be indestructible, potentially having a god inside of him, and so he was the most feared being on the battlefield.
On top of that, he led several successful campaigns against the White March mountains and Cold Mourn despite overwhelming odds, and sacked Mercy Vale which left Dyrwood in a bad way. It wasn’t looking for the people of Dyrwood, and it seemed like Waidwen was going to push through them with abject ease until the battle of Halgot Citadel where they put it all on the line, for they knew that if they didn’t at least slow down Waidwen, then they were doomed.
Realizing that they couldn’t just fight him head on, they needed to turn to some more underhanded tactics. They figured that if they couldn’t face him directly, they could at least cause enough chaos to catch him by surprise and hopefully catch him off guard, gaining the advantage. And so they worked on a device– a bomb– that was 12 feet in diameter and filled with all of the explosives that you could have shoved in there. This bomb was the work of countless engineers and priests of Magran working in secret (some say that the goddess of fire and war, Magran, herself was colluding with her priests and helped make the bomb directly) in the hopes that they could create a weapon that could kill a god. They had to work under the assumption that Waidwen was Eothas himself, not just a chosen kith, because if they used anything less than a full measure, there was the potential that it wouldn’t be enough.
So they prepared for the worst. The bomb itself was, as you might imagine by how large it was, probably overkill. Following his wake, they figured that the best place to plot an ambush in his path was going to be at the Evon Dewr bridge, where they stationed 12 people that would serve as bait to lead Waidwen onto the bridge and keep him busy so they could detonate the bomb and ensure that he was still on the bridge. The bomb itself was placed under the bridge in the foundation, where they had excavated a hole large enough to tuck it in. All they had to do was wait now.
And it paid off. Waidwen, along with 50 of his soldiers were blown up in the explosion and were promptly sent to the wheel. Unfortunately, 8 of the Dyrwood soldiers that were stationed as a distraction died as well, but it was a worthy sacrifice to stop Waidwen and his goons from taking over Dyrwood entirely. And it was at this moment, when Waidwen was killed, that the Saint’s War was declared over. Without their divine king, the rest of the Readceran soldiers were easily routed or had fled the battlefield and Dyrwood was safe from the invasion. The bomb went down in history as Godhammer, and would be used in everyday conversation like “as sure as the Godhammer ended the Saint’s War” and other cutesy phrases to express abject certainty.
The result of this war was that the followers of Eothas were persecuted by the folks of the Dyrwood just as their people were persecuted by Waidwen and the worship of Eothas came to a grinding halt. Those who did worship him would pray in secret as his clergy had become a sort of symbol of anti-kith and anti-god behaviour. It was seen as disruptive and destructive as Waidwen and the Saint’s War that he led, and so it became heretical to even mention the name Eothas without cursing him in the same breath.
But what about Eothas himself? Well, I think that most people believed that Waidwen had stopped existing and that the Divine King was, indeed, Eothas himself. That would mean that Godhammer was a god killer in the end, but we know from the story of Abydon that it seems the gods are never truly dead, just inconvenienced. To that end, the people who prayed to Eothas in secret didn’t hear from their god, even though he was very vocal before as per his egotistical nature. And even though the body of Waidwen, or Eothas if you believe that it was him, was never found it was largely assumed that Eothas was dead.
As for the priests and engineers who worked on the bomb, Magran took care of them… and not in the “you did a great job, here’s a lollipop” kind of way but in a “we can never do this again” sort of way and they were assumedly killed by their god for ushering in a weapon that could potentially be created again to kill another. Even though she was personally involved, whether it was at the goading of Woedica or not, Magran and the other gods could not have the information of how to build a god killer in the world.
Speaking of Magran and her followers, let’s take a brief intermission to talk about her and her followers. She herself was depicted as a large, fierce, fiery woman who was heavily armoured and wielded a greatsword. Like I mentioned before, she is the goddess of fire and war, but unlike most gods of war, she was not a god that relished in the act of war itself or glorified the act. Rather, she was a god that celebrated military excellence and discipline. She did not have a lust for battle, but rather a vested interest in the tradition that surrounds war.
However, that doesn’t mean that her followers felt the same way. Many of them thought that adversity was necessary for growth and that there was no better trial than the stage of war. Her more extremist followers would go around dispensing justice as they saw fit, which was actually just an excuse to beat down on people who were weaker than they were. So, while I wouldn’t say that Magran herself is an evil deity, her followers could be easily compelled to evil acts.
Alright, back to the shenanigans.
Around 20 years later or so, Eothas had gained enough strength to take control of a giant statue of Maros Nua in the Dyrwood. The act of taking over the statue itself was so destructive that over 300 people in the nearby area perished as a result. Eothas then marched across the ocean to the Deadfire Archipelago where he sought to find the lost city of Ukaizo and the machine that the Engwithans built thousands of years prior.
This couldn’t go unanswered by the other gods. Eothas was already vilified by the gods for his involvement in the Saint’s War which led to unnecessary wanton destruction, and so taking over a stature and marching towards the place where the machine that harnessed the wheel was being kept was something that they just could not abide by. But tried as they might to stop Eothas, they were not successful and he was able to eventually make his way to the lost city of Ukaizo.
His goal was, as I mentioned, to destroy the ancient Engwithan machine and break the wheel– but why? Well, the fact that the Engwithan machine had been put into place to tame the wheel and control the flow of souls into a cycle of afterlife and rebirth and the gods had been created (Berath in particular) to that end and had been in that state for a couple thousand years meant that the process was so tied to the gods that it could never go back to its original state if something were to happen to them. To play the devil’s advocate, you could see Eothas’ quest to break the wheel as an act of benevolence as he was simply trying to restore the state of the beyond to what it was before there was anything tangible in place to control it. After all, the world had worked just fine before the gods were created, and if you look at it from a certain point of view the gods’ involvement with the Wheel was unnatural, and maybe Eothas just wanted to put the world back into its natural state of being and create less of a dependence on the gods…
And while it’s true that he wanted to foster an environment where the gods were not relied on as much, I don’t think that it was truly an act of benevolence, but one of self-interest. See, Eothas had just been revived after having his avatar nuked by the Godhammer bomb. That bomb, I’m sure he knew, was only created with the help of the gods Woedica and Magran, and so he had every right to be angry at his kin, and so this was a straight-to-the-point, no-frills, revenge plot.
Simply, he wanted to elevate the Kith in Eora to a position where they didn’t need the gods– or at least not the other ones. Eothas has made it more than clear that he’s willing to personally interfere in the lives of Kith in order to bring himself more power, and so I’m sure that this was partly in the interest of making them reliant on only him instead of the rest of the pantheon. And to do that, he had to break the wheel and therefore diminish the power that the gods held over Kith.
And so he did. He marched on the machine and with massive fists struck blows at the machine until it sputtered out and was no more, breaking the wheel and stopping the flow of souls in the Beyond from reincarnation. He believed that it would force them all to face a certain truth that they will either fail together in the wake of this event, or move forward and become stronger. He felt that breaking the wheel was preferable to the endless cycle that they had grown used to.
And this pretty much catches us up to Avowed, or at least a few years before the Envoy sets foot on the Living Lands. But that leaves us only having talked about Abydon, Magran, Ondra, Wael and Eothas. That leaves 6 other Engwithan deities to go over, so let’s do that now. We might as well just start alphabetically and go Berath, Galawain, Hylea, Rymrgand, Skaen, and Woedica. I know we’ve mentioned Woedica several times now, but we’ll get a more in depth look at her here.
We've also mentioned Berath as the god of cycles, doors, life, and death, who is responsible for the wheel and the cycle of reincarnation. They are an interesting god because, while most other gods have a defined gender that they prefer to present as, Berath does not. They either present as genderless or a twin male-female incarnation. I would argue that Berath is maybe the most important god in the entire pantheon, being responsible for reincarnation, as the topic of reincarnation was really the entire reason why the gods were created in the first place.
Their priests are expected to be relatively emotionless and rational considering they are to deal with matters of death with dignity as their god wills it. And, if you’ve kept up with my explanations of the Dungeons and Dragons pantheon, you’ll know that gods of death are seldom the most popular because death is something that pretty well everyone fears. Berath seems to understand this, but encourages people to search for the duality of life and death that exists in all things, and if you can embrace this duality then you are within their good graces. Because of the nature of their portfolio Berath has a relatively small clergy, but this is also in part because Berath chooses not to speak to their faithful very often, if at all. As we learned with Eothas, people prefer a god who feels like they are present in the world, and as soon as communications stop there tends to be a trend of faith falling off as well. Regardless, those who serve, serve faithfully, and while they are generally feared by most people (representing death and all of the doom and gloom surrounding it) they are also respected for their level-headedness and unflinching resolve in the face of death and suffering.
Galawain is the god of the hunt and protector of wild places and untamed wilderness. He is also occasionally referred to as the “Father of Monsters” because of his tendency to create new creatures and let them loose upon Eora. This could be anything from a new predator to an elusive white stag that, if someone were to successfully hunt it, they would forever gain his favour. In this fashion, Galawain prefers that his faithful are perseverant, clever, and have a strong will to survive despite overwhelming odds.
There isn’t much said about the clergy of Galawain, if one even exists, but those who follow him tend to have their own traditions that they follow. One such tradition is held for some Glanfathan clans who, when their leaders pass away, their body will be taken into the forest. If their body is left intact from scavengers, then they take that as faith that their soul has been accepted by Galawain and they have joined his hunting pack. If it was eaten by scavengers, however, then it is assumed that their role as leader was illegitimate, their soul having been abandoned by Galawain, and left to find their own way to the wheel and would have their names stricken from their oral records. Interestingly enough, some assassins even take Galawain as their patron god for what is assassination but hunting prey? Morbid, but interesting.
Hylea is the goddess of birds, the sky, childbirth, and creative inspiration. She often appears to be wrapped in a mantle of birds and is thought to use birds and her ears and eyes. Her temples are usually full of tall windows with skylights and aviaries, as you might expect. The church of Hylea seems to be a very laid-back one with an informal clergy of country bumpkin midwives who show their devotion to their goddess by wearing charms of colourful feathers. Other followers of Hylea, like artists, might keep birds in their homes in hopes of catching a font of creativity from their goddess.
There isn’t much else to say here, unfortunately, except that the Orlans apparently attempt to capture inspiration by hunting exotic birds and eating them. This act is understandably frowned upon by Hylea and she is said to have cursed these people with painful childbirth as a result.
Rymrgand is the god of erosion and collapse mainly, which takes the form of death, plague, or simply bad luck and is known as the Beast of Winter. But why the Beast of Winter? Well, bing the god of collapse and erosion, he tends to represent entropy and the end-state of all things, and people associate him to the winter season where everything has died, nothing can grow, and is generally sterile. He is also thought to be one of the oldest gods with depictions of Rymrgand being found in even the oldest of Engwithan ruins and is interesting in the fact that he is one of the few gods who doesn’t present themselves as humanoid. Rather, Rymrgand presents himself as a large Aurochs with albino fur that is encrusted with ice and snow. However massive it is, it seems as if it has been starved and is rather cadaverous in appearance and kills everything in its wake. A cold wind follows them, and every footprint leaves behind withered leaves and grass.
And you might be thinking, isn’t Berath also the god of death? How do they get along? And the answer is that they have a complicated relationship due to their overlapping portfolios. However, Rymrgand isn’t really the god of death, but rather his portfolio of erosion is often interpreted as death. So, you could see them in this way: Rymrgand pulls the lever to the gallows, and Berath is the one who takes the body down and throws them into the cart. Berath determines what happens to souls after they die, and Rymrgand is more associated with the act of death itself.
Being associated with the act of death, followers of Rymrgand tend to believe that resurrection is an abominable concept and saw it as a punishment rather than a blessing, contradictory to pretty well every other worship. I wonder if this is in part because Berath, who is largely responsible for reincarnation, is more notably seen as the god of death and Rymrgand’s worshippers see him as the only true god of death, and therefore shun the concepts that Berath stands for. I have nothing to back that up, but I think it’s an interesting thought.
Skaen is the god of secret hatred, resentment, and violent rebellion and is often referred to as the Quiet Slave. Seen as a small, cowering bald man covered in lash marks with deep, black eyes filled with hatred, Skaen is knows to summon into existence a creature called an Effigy to his worshippers who are desperate and willing to commit unspeakable acts. An Effigy is basically a withered humanoid creature which is born of a worshiper who is shaved, has all representation of gender removed, has their nose and ears cut off and eyes gouged out and replaced with black stones that are reminiscent of the eyes of their god. To complete the transformation, the Effigy must drink every last drop of blood from a wealthy or highborn person.
And if you don’t think that’s messed up, I don’t know what is. This Effigy could do a number of things, but the most recent example of an Effigy sighting is where one was summoned to lead a peasant rebellion during which an entire noble family was captured, flayed, and nailed to the roof of their restate where they could be devoured by birds and flies while they were still alive. And you might be thinking that surely to rise against an oppressive force, they didn’t need to mutilate someone as an Effigy in order to do so, but the benefit to having an Effigy on your side is that they will stop at nothing until their target is dead and they will do so effectively because Skaen themselves will make themselves present in the Effigy. So they stop being the person they were before they were mutilated and the Effigy becomes Skaen physically incarnated.
He tends to represent a violent rise against oppression which, obviously, doesn’t make him a very popular god to worship. In fact, those who worship him have to do so in secret because there are no temples dedicated to Skaen and therefore no official clergy. This is likely because anyone ruling a city or town would see a temple of Skaen and see it as a threat to their authority, knowing how Skaen treats the rich and powerful. And while that is his mantra, he doesn’t tend to take sides in warfare or against colonial forces because he doesn’t want to interfere too much and cause the scales of power to tip in favour of one nation or the other. For that reason, Effigies are typically a fairly rare sighting, and even if people attempt to make an effigy, there isn’t a guarantee that it will work as Skaen has the final say whether or not he wants to fight a certain fight.
Woedica is the Goddess of law, justice, oaths, and promises, and is known as the Burned Queen, Oathbinder, and the Strangler. We’ve talked about her a bit already and how she was chosen to be the leader of the gods by the Engwithans since she was supposed to be the patron deity of law and order. This seemed like a good plan, but Woedica was just power hungry and was totally willing to ignore her own rules if it served her means. This is why, despite being the de facto leader of the gods, she was ultimately hated by most of the other gods, and those who didn’t hate her had a begrudging working relationship with her. This led to her exile which brought her on even footing with the rest of the gods. This is where we get the title of the Burned Queen, because she was cast down from her throne by the goddess of war and fire, Magran.
Priestesses of Woedica serve as lawyers and judges, and the most prominent among them are advisors to kings and other notable political figures. With this being the case, her worshippers tend to be in the upper class, which begs the question why it is that the only god who works with her is Skaen, who despises the rich and powerful. But, we don’t exactly know the details of their relationship. I just find it odd that the god who is responsible for dethroning the wealthy also serves with the former queen of the gods.
If you’re currently playing through avowed, then the best example of the kind of people who follow Woedica are the Aedyran paladins known as the Steel Garrote. These are a group of ruthless warriors who work on behalf of the Aedyran empire to bring peace, freedom, justice, and security to their empire through any means necessary and are personally responsible for the slaughter of countless innocents in the name of achieving that end. So it seems that justice is just as corrupt on Eora as it was in the pantheon.
And that does it for the explanation of the gods. We’ve talked about their ideals, their followers, their involvement in the shaping of Eora… but there’s one thing that we haven’t talked about yet, and that is the Godlikes. This isn’t a new pantheon of gods, but rather Kith who were blessed by one of the gods in one way or another. These Kith are born with aspects of the god who gave them their blessing and, depending on the civilization, are either welcomed as the embodiment of a god, or shunned as an outcast and an abomination.
There are nine different types of Godlikes, which is interesting because there are 12 gods, but I think that’s because there’s some overlap in the different kinds of Godlikes. Those are death, fire, moon, nature, avian, endings, marine, dawn, and Skaen godlikes. Any race of Kith can be born as a Godlike, and like I mentioned before they would have some sort of physical aspect that sets them apart as a Godlike. The type of physical attribute differed from Godlike to Godlike depending on who blessed them. For example, avian Godlikes would have feathers growing on their face that lead up into their hair. A nature Godlike might have the ears and nose of a doe and antlers, like a sort of Satyr. Fire Godlikes would have devilish horns, blackened skin, and a head of fire instead of hair while a marine Godlike might have tentacles instead of hair, and scales adorning their face. There are plenty of different kinds, but the mark of a Godlike is always very apparent and sets them apart from a crowd.
Godlikes are very rare, however. They don’t appear too often, which is why seeing one is often a shock to others because of their rarity. And in tandem with rarity, Godlikes also can’t reproduce. This means that two Godlikes wouldn’t be able to have a child and sire another Godlike, and even if they could have a child I don’t think that it would necessarily be a Godlike because that attribute isn’t given out randomly through the genetic lottery, but handpicked by each of the gods. But because they cannot have heirs, people generally see them as sexless or genderless beings regardless of how they self-identify. This can cause problems for legal systems that require someone to state a gender, as you can imagine. So there is a potential benefit to being a Godlike, if you are somewhere where they are seen as a boon from the gods, but it honestly seems like a drag. More times than not, you’re going to be seen as not being cut from the same cloth as everyone else and pushed out of most circles. Because of this and not being able to reproduce, many Godlikes don’t tend to form long-lasting relationships or get married because they are seen as simply too different from normal folk. It seems like they tend to be adventurers more often than not.
Aside from those, I know that I mentioned Sapadal at the beginning of the episode when I introduced the other gods as the god of the Living Lands. It might seem strange that I didn’t include them in with the other gods, but I wanted to save that for the end for this reason: it’s hard to say exactly who they are and what their values are because who and what they are is largely up to the character to decide in Avowed. All of your interactions with them are dialogue-driven, and they will react to the dialogue choices that you make, meaning that they are very different depending on how you treat them as the player character. If you’re a long-time watcher, you know that I don’t tend to cover things that aren’t rooted in fact, and I tend to just give broad strokes when it comes to concepts that are driven by the character’s experience.
The other gods are pretty well explained, and all of the things that I’ve mentioned about them are seen as fact in Eora. The creation of the gods, the exile of Woedica, the Saint’s War, Effigies bringing noble families down– these are all things that have happened in the history of Eora. Pretty well everything that happens in relation to Sapadal is up to the character to decide, and therefore I don’t feel like I can confidently say that they are all about and I don’t feel comfortable giving a history on them since it is largely theoretical and subjective.
That being said, there is a ton of nuance within Avowed related to Sapadal. If you’ve made it this far and you haven’t played Avowed, then I would urge you to– especially if you’re a fan of the Pillars of Eternity games. It’s a great RPG that is largely dialogue-focused with most of the gameplay being combat-based. There is a ton of lore in there about the other gods, and the story of Sapadal that you experience through the campaign is great, and that’s because it can change so drastically from playthrough to playthrough…
And so long story short, I won’t be talking about Sapadal. I know that might disappoint someone, but if I do then I will be talking about them in their own episode because there is an entire game dedicated to their lore specifically, whereas the Pillars games are focusing on all 11 gods at once. And considering this episode is already running longer than I think I anticipated, I think that leaving them for their own episode is the right call. If you do want to hear about Sapadal, though, please let me know! I can try to put something together in the future.
But that brings me to my favourite question which is– what do you think?
Do you think that the Engwithans were right to create the gods? How do you think the world would have been different if they hadn’t? Or, a more topical question is– if you’ve played Avowed, did you like it? I know that there has been some criticism regarding the game, but I think that it’s incredible. If you like Obsidian games and you liked the Outer Worlds, I don’t see why you wouldn’t like Avowed. I’ve spoken out against review bombing before, and I think that it’s worth stating again that just because some critic was paid to say that this game was garbage does not mean that you should listen to them. If a game intrigues you, play it regardless of what other people think and form your own opinion. You’ll find a lot more interesting content that way.
You can find us online @loredtodeath on your favourite social media apps, Spotify, Apple Podcasts, or wherever you get your podcasts. We’re also on Youtube, so if you head over there and hit subscribe I would really appreciate it. If you have any questions or suggestions for topics, please send me a message wherever you can find me or at loredtodeath@gmail.com. If you’re using the Spotify app, there’s a comment section attached to the episode where you can submit any questions or topics. If you’re on Youtube… you know what to do. I would love to hear from you!
And remember, whether you’re growing fungus on your face or you have devil horns and fire for hair, it’s what’s on the inside that counts; lungs, a liver, two kidneys– these all have a very high price on the black market and with the rising price of eggs you might have to consider donating some organs to a strange man in the alley between Jersey Mikes and Dominos. His knife may be rusty, but if you want avocado toast you know what you have to do. And I’ll lore you to death in the next one. C’ya.